Mushroom Wars 2 is not about the story though, in fact, it is readily apparent that this game stems from the mobile scene with its presentation and simple premise. While a story is told through wordless painterly scenes of elder mushrooms passing knowledge along to the younger warrior mushrooms, it’s bare bones and not meant for anything other than pushing the narrative forward. There are some special buildings available that help with defense or support, but in the end Mushroom Wars 2 comes down to the numbers of your troops, meaning the largest army almost always wins. Mushroom Wars 2 is a fairly basic strategy game where you need to capture buildings to generate your troops and these troops are then sent on a one-way mission to claim the opposition’s forts and buildings to ultimately overwhelm them. It was only a matter of time until developer Zillion Whales made a sequel it is now out on the Nintendo Switch titles Mushroom Wars 2. The original Mushroom Wars was a charming real-time strategy title that, while simple, was fun and required a decent amount of strategy to succeed. A fan dropping onto a rabbit and pureeing it should be a rather noisy affair, but it is understated here.īoss fights are all unique and present different challenges.By minusthebrant eShop, Mushroom Wars 2, Nintendo Switch, review, Zillion Whales Some of the cinematic cut scenes would also have been more effective if they made better use of sound. I realize our hero is very light, but he does have some mass and that should be reflected in his landings. Pax can fall from any height without receiving damage, but doesn't land with any sort of tactile satisfaction. A couple more coats of polish would have been nice here and there. Walk past an exposed wire and you'll soon notice the buzz it is emitting has its own hypnotizing rhythm which eventually crescendos into a full soundtrack. Props also go to audio company Gl33k which brings the game's environments to life through clever use of sound effects. Les Claypool (of Primus fame) contributes his own brand of quirky, funky bass lines that suit this world perfectly. Mushroom Men's sound design is exceptional. An opportunity was missed to allow players to make strategic choices with their weaponry. And while there are tons of items, or "scav," to be found and pieced together into weapons, there isn't much incentive to use anything but your newest tools since they are always incrementally more powerful than the last. This method robs us of the ability to use any skill or coordination to best an opponent. No human being should suffer the indignity of being forced to wildly flail their arm about when all they want to do is relax and play a game. While most of the controls feel good (jumping, manipulating the camera, using your spore powers), combat has unfortunately been relegated to the waggle world. As you set about meeting the challenges of each location, you'll often be surprised that the bridge you are crossing is a discarded television remote or that the hot air balloon you're riding is just an inner tube tied to an empty sardine can. Mushroom Men is set in our world, yet it feels very alien when viewed from a couple inches off the floor. This is, of course, the effect any good platformer should have on us. When you enter a new room and gaze upon a clutter of everyday objects that dwarf our mushroom hero, your mind sets to work planning the best route by which to investigate every nook and cranny. When Pax takes damage his mushroom cap will piece away revealing his brain beneath. ![]() The game also has a fun, dark sense of humor. It really looks great on the Wii and serves as a showcase title for what kinds of visuals are possible on the console when developers put in the effort. The world of Mushroom Men is highly stylized, borrowing much from 1950s sci-fi flicks. Many will be drawn in by the game's artistic sensibilities. The art and sound in Mushroom Men twist together to create a bizarre, Tim Burton-esque world. At Pax's disposal are a bunch of weapons cobbled together from junk strewn about, the ability to glide, and some rather handy psychic powers for manipulating the environment. It's a linear adventure, shuffling us through a series of locations designed for platforming and exploration. Players control a mushroom man named Pax who finds himself engulfed in the first war for these newly sentient creatures, The Spore Wars.
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