Lowers the chance of being targeted for 3 turns.Īllows the user to find more resources at certain taking spots. Counterattacks will fail if the user's arms become bound during the turn, or if the incoming attack is evaded. The counter chance decreases each time a counterattack is performed. GameFAQs has a good FAQ for etrian odyssey games so you might get some. The counterattacks are performed by the user and deal STR-based Cut attacks using the user's equipped weapon. I am not particularly interested in Altar, as I dont feel I need petrify (Im. Places traps on allies to either side that counter physical attacks to them and the user. Raises physical/elemental attack when below a certain HP threshold. This was fixed in the international release. If not, ailment hit rate raises next turn.Ī bug exists in the Japanese version where, if Drain Bite is not raised to Level 3 before Sword Mastery is raised to Level 10, 1 SP will be lost upon Sword Mastery reaching Level 10 in an attempt to learn Catastrophe automatically, even though Catastrophe cannot be learned without first learning Drain Bite. Melee cut attack to 1 enemy that absorbs some damage dealt as HP. If not, the skill deals decreased damage. Permanent status effects: Poisoned, Paralyzed, Petrified, and Blinded. If the enemy has an ailment, this skill removes it and deals increased damage. might seem familiar if you have played the SAGA series or Etrian Odyssey. This was fixed in the international release.Įnables Sword skills and raises damage dealt with swords. The skill is, however, affected by the target's resistance to the instant death ailment.Ī bug exists in the Japanese version where, if Viper is not raised to Level 3 before Whip Mastery is raised to Level 10, 1 SP will be lost upon Whip Mastery reaching Level 10 in an attempt to learn Climax automatically, even though Climax cannot be learned without first learning Viper. The instant kill effect is different from the instant death ailment instead, the skill simply deals damage equal to the enemy's remaining HP, and it will not trigger conditional item drops requiring instant death. Fails against enemies above the HP threshold. No damage is dealt if the instant kill attempt fails. Drains HP and may instantly kill low-HP enemies. Damage raises with each bind it has.ĭue to a bug, when boosted past Level 10, the skill deals less damage if the enemy has 1 bind than if it has no binds. Enables Whip skills and raises damage dealt with whips.
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